public class AdaptiveGrid
extends java.lang.Object
Constructor and Description |
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AdaptiveGrid(int bisections,
int objetives)
Constructor.
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Modifier and Type | Method and Description |
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void |
addSolution(int location)
Increases the number of solutions into a specific hypercube.
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int |
calculateOccupied()
Calculates the number of hypercubes having one or more solutions.
|
int |
getBisections()
Returns the number of bi-divisions performed in each objective.
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int |
getLocationDensity(int location)
Returns the number of solutions into a specific hypercube.
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int |
getMostPopulated()
Returns the value of the most populated hypercube.
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int |
location(Solution solution)
Calculates the hypercube of a solution.
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int |
occupiedHypercubes()
Returns the number of hypercubes with more than zero solutions.
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int |
randomOccupiedHypercube()
Returns a random hypercube that has more than zero solutions.
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void |
removeSolution(int location)
Decreases the number of solutions into a specific hypercube.
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int |
rouletteWheel()
Returns a random hypercube using a rouleteWheel method.
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java.lang.String |
toString()
Retunrns a String representing the grid.
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void |
updateGrid(SolutionSet solutionSet)
Updates the grid limits and the grid content adding the solutions contained
in a specific
SolutionSet . |
void |
updateGrid(Solution solution,
SolutionSet solutionSet)
Updates the grid limits and the grid content adding a new
Solution . |
public AdaptiveGrid(int bisections, int objetives)
bisections
- Number of bi-divisions of the objective space.objetives
- Number of objectives of the problem.public void updateGrid(SolutionSet solutionSet)
SolutionSet
.solutionSet
- The SolutionSet
.public void updateGrid(Solution solution, SolutionSet solutionSet)
Solution
.
If the solution falls out of the grid bounds, the limits and content of the
grid must be re-calculated.solution
- Solution
considered to update the grid.solutionSet
- SolutionSet
used to update the grid.public int location(Solution solution)
solution
- The Solution
.public int getMostPopulated()
public int getLocationDensity(int location)
location
- Number of the hypercube.public void removeSolution(int location)
location
- Number of hypercube.public void addSolution(int location)
location
- Number of hypercube.public int getBisections()
public java.lang.String toString()
toString
in class java.lang.Object
public int rouletteWheel()
public int calculateOccupied()
public int occupiedHypercubes()
public int randomOccupiedHypercube()